OPphysics.h

OPphysicsScene

  • void* scene
  • ui64 elapsed

OPphysicsActor

OPphysicsStatic

OPphysicsDynamic

Globals

Functions

  • void OPphysicsAddTorque ( OPphysicsDynamic* dynamic, f32 x, f32 y, f32 z )
  • void OPphysicsSetAngularVelocity ( OPphysicsDynamic* dynamic, f32 x, f32 y, f32 z )
  • void* OPphysicsCreatePlane ( OPphysicsScene* scene )
  • void OPphysicsStep ( OPphysicsScene* scene, ui64 elapsed )
  • OPphysicsDynamic* OPphysicsCreateBoxDynamic ( OPphysicsScene* scene, f32 x, f32 y, f32 z, f32 sx, f32 sy, f32 sz )
  • void OPphysicsGetTransform ( OPphysicsActor* actor, OPmat4* mat )
  • void OPphysicsDestroy ( OPphysicsScene* scene )
  • OPphysicsScene* OPphysicsCreateScene ( )
  • void OPphysicsSetLinearVelocity ( OPphysicsDynamic* dynamic, f32 x, f32 y, f32 z )
  • void OPphysicsAddForce ( OPphysicsDynamic* dynamic, f32 x, f32 y, f32 z )
  • OPphysicsDynamic* OPphysicsCreateSphereDynamic ( OPphysicsScene* scene, f32 x, f32 y, f32 z, f32 s )
  • OPphysicsStatic* OPphysicsCreateSphereStatic ( OPphysicsScene* scene, f32 x, f32 y, f32 z, f32 s )
  • OPphysicsStatic* OPphysicsCreateBoxStatic ( OPphysicsScene* scene, f32 x, f32 y, f32 z, f32 sx, f32 sy, f32 sz )
  • void OPphysicsShutdown ( )
  • void OPphysicsInit ( )