Tutorials
Getting Started
Your First Project
OPengine Structure
Scripting
Reference
Core reference
Data reference
Math reference
Performance reference
Human reference
OPaudio.h
OPaudioEmitter.h
OPaudioPlayer.h
OPaudioSource.h
OPgamePadAxes.h
OPgamePadButtons.h
OPgamePadIndices.h
OPkeyboardKeys.h
OPmouseKeys.h
OPgamePad.h
OPgamePadButtons.h
OPinputRecord.h
OPkeyboard.h
OPmouse.h
OPmyo.h
OPoculus.h
OPoculus
Globals
Functions
OPtouch.h
OPcamFreeFlight.h
OPcommandDrawIndexed.h
OPfont.h
OPfontAtlas.h
OPfontGlyph.h
OPfontKerning.h
OPfontManager.h
OPfontRender.h
OPcube.h
OPquad.h
OPsphericalCube.h
OPvertex.h
OPskeleton.h
OPskeletonAnimation.h
OPskeletonAnimationManager.h
OPskeletonAnimationTrack.h
OPskeletonAnimationTransition.h
OPspriteSheet.h
OPimgui.h
OPMvertex.h
OPRendererTypes.h
OPattributes.h
OPcam.h
OPcommandBucket.h
OPeffect.h
OPframeBuffer.h
OPglew.h
OPimage.h
OPmaterial.h
OPmesh.h
OPmeshBuilder.h
OPmeshPacked.h
OPmeshPacker.h
OPmodel.h
OPmonitor.h
OPrender.h
OPrenderBuffer.h
OPshader.h
OPtexture.h
OPtextureCube.h
OPvertexLayout.h
OPwindow.h
OPfontSystem.h
OPinputSystem.h
OPrenderSystem.h
Errors.h
Geometry.h
LoaderOPLVL.h
OPimagePNG.h
Communication reference
Pipeline reference
Scripting reference
Community
Slack Channel
Trello Roadmap
OPengine
Learn
»
Human reference
»
OPoculus.h
OPoculus.h
¶
OPoculus
¶
Globals
¶
OPoculus OculusManager
Functions
¶
int OPoculusStartup ( )
int OPoculusInitialize ( )
void OPoculusDestroy ( )
void OPoculusUpdate ( )
void OPoculusBegin ( )
void OPoculusEnd ( )