Tutorials
Getting Started
Your First Project
OPengine Structure
Scripting
Reference
Core reference
Data reference
Math reference
Performance reference
Human reference
OPaudio.h
OPaudioEmitter.h
OPaudioPlayer.h
OPaudioSource.h
OPgamePadAxes.h
OPgamePadButtons.h
OPgamePadIndices.h
OPkeyboardKeys.h
OPmouseKeys.h
OPgamePad.h
OPgamePadButtons.h
OPinputRecord.h
OPkeyboard.h
OPmouse.h
OPmyo.h
OPoculus.h
OPtouch.h
OPcamFreeFlight.h
OPcommandDrawIndexed.h
OPfont.h
OPfontAtlas.h
OPfontGlyph.h
OPfontKerning.h
OPfontManager.h
OPfontRender.h
OPcube.h
OPquad.h
OPsphericalCube.h
OPvertex.h
OPskeleton.h
OPskeletonAnimation.h
OPskeletonAnimationManager.h
OPskeletonAnimationTrack.h
OPskeletonAnimationTransition.h
OPspriteSheet.h
OPimgui.h
OPMvertex.h
OPRendererTypes.h
OPattributes.h
OPcam.h
OPcommandBucket.h
OPeffect.h
OPframeBuffer.h
OPglew.h
OPimage.h
OPmaterial.h
OPmesh.h
OPmeshBuilder.h
OPmeshPacked.h
OPmeshPacker.h
OPmodel.h
OPmonitor.h
OPrender.h
OPrenderBuffer.h
OPshader.h
OPtexture.h
OPtextureCube.h
OPvertexLayout.h
OPwindow.h
OPwindow
Globals
Functions
OPfontSystem.h
OPinputSystem.h
OPrenderSystem.h
Errors.h
Geometry.h
LoaderOPLVL.h
OPimagePNG.h
Communication reference
Pipeline reference
Scripting reference
Community
Slack Channel
Trello Roadmap
OPengine
Learn
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Human reference
»
OPwindow.h
OPwindow.h
¶
OPwindow
¶
ui32 Width
ui32 Height
f32 WidthScaled
f32 HeightScaled
GLFWwindow* Window
GLuint VAO
Globals
¶
OPwindow* OPWINDOW_ACTIVE
Functions
¶