Tutorials
Getting Started
Your First Project
OPengine Structure
Scripting
Reference
Core reference
Data reference
Math reference
Performance reference
Human reference
OPaudio.h
OPaudioEmitter.h
OPaudioPlayer.h
OPaudioSource.h
OPgamePadAxes.h
OPgamePadButtons.h
OPgamePadIndices.h
OPkeyboardKeys.h
OPmouseKeys.h
OPgamePad.h
OPgamePadButtons.h
OPinputRecord.h
OPkeyboard.h
OPmouse.h
OPmyo.h
OPoculus.h
OPtouch.h
OPcamFreeFlight.h
OPcommandDrawIndexed.h
OPfont.h
OPfontAtlas.h
OPfontGlyph.h
OPfontKerning.h
OPfontManager.h
OPfontRender.h
OPcube.h
OPquad.h
OPsphericalCube.h
OPvertex.h
OPskeleton.h
OPskeletonAnimation.h
OPskeletonAnimationManager.h
OPskeletonAnimationTrack.h
OPskeletonAnimationTransition.h
OPspriteSheet.h
OPimgui.h
OPMvertex.h
OPRendererTypes.h
OPattributes.h
OPcam.h
OPcommandBucket.h
OPeffect.h
OPframeBuffer.h
OPglew.h
OPimage.h
OPimage
Globals
Functions
OPmaterial.h
OPmesh.h
OPmeshBuilder.h
OPmeshPacked.h
OPmeshPacker.h
OPmodel.h
OPmonitor.h
OPrender.h
OPrenderBuffer.h
OPshader.h
OPtexture.h
OPtextureCube.h
OPvertexLayout.h
OPwindow.h
OPfontSystem.h
OPinputSystem.h
OPrenderSystem.h
Errors.h
Geometry.h
LoaderOPLVL.h
OPimagePNG.h
Communication reference
Pipeline reference
Scripting reference
Community
Slack Channel
Trello Roadmap
OPengine
Learn
»
Human reference
»
OPimage.h
OPimage.h
¶
OPimage
¶
ui32 Width
ui32 Height
ui8 Components
ui8* Data
OPimage
Describes an image
Globals
¶
Functions
¶